![]() ![]() Let me know how it works for you, if there are problems I can look into them, and if there aren't- that's great. This plugin doubles, triples, or quadruples that memory allocation to ~130mb, ~200mb, or ~270mb.Ī: I don't know, maybe? This patch will affect many things, and I don't know the full of extent of what it'll affect, and whether it'll cause problems or fix existing ones. Q: What's the problem Sim Settlements causes?Ī: The game allocates ~70mb of memory when reading script properties and normally that's more than enough for the vanilla game, but Sim Settlements eats a ton of that, and with too many city plans, the game won't load saves anymore. Fallout 4 Script Extender (F4SE) Tag this mod Description Files 1 Images 2 Videos 0 Posts 515 Bugs 6 Logs Stats About this mod A version independent F4SE plugin that expands the default size of ScrapHeap allocations. The plugin is version independent and should work with any version of Fallout 4 that has an Address Library available. Under the Compatibility tab, click Run this program in compatibility mode. Having a larger sample size to report their experience with it can't hurt anything. Locate and right click Fallout 4 and then select Properties. However, many people have reported increased stability and performance with it, so feel free to try it for yourself. F4SE build: 0.6.17 supports Fallout 4 runtime 1.10.138 1 Closed Scrivener07 opened this issue on 3 comments Scrivener07 on Updated: reg2k closed this as completed on Sign up for free to subscribe to this conversation on GitHub. Right-click on the Fallout 4 executable file and select properties. ![]() Follow these steps to enable the compatibility mode for Fallout 4. This mod is primarily a fix for a problem with Sim Settlements, and other incredibly script heavy mods. Running Fallout 4 in compatibility mode could also fix the Fallout 4 black screen issue. ![]()
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